Shiki

I'm so bad with words that I can't even make a cool tagline

Tag Archives: box2d

Creating custom Box2D shape components in PushButton Engine

If you ever need to use other ways of creating Box2D shapes that are not currently available in PushButton Engine, you can simply make one yourself. You’ll just need to create a subclass of CollisionShape and use it just like the PBE shape classes. Here’s a sample class we use to create an oriented box [...]